﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace WindowsGame4
{
    public class RayBlast : Projectile
    {
        public RayBlast()
            : base()
        {
            texture = GameManager.lazor;
            depth = .01f;
            shape = GameObject.Shape.Ray;
            bMoves = false;
            bCollides = true;
            bBlocks = false;
        }
    }
}
